"MAN": Simulation Example #3


Effects of Perception or Response Inaccuracy


For this set of simulations, the student's perception or response inaccuracy was increased according to a scaling procedure.

The plot shows the relative number of facts learned by the simulated student over 60 games.

This set of simulations is a little harder to interpret, because the ideal expectation is not so simple as in the previous example. A plausibility argument can be given to explain the results semiquantitatively. One expects the effect of inaccurate perception to be negligible if the worst-case error rate is less than 1%. Further, at a worst-case error rate of 10%, one would expect substantially slower learning. The simulations are consistent with these general expectations.

This result is very likely to be sensitive to the lack of metacognition in the student model. STU is currently unable to learn about its own learning characteristics, and cannot make the simple (?) adjustment of reading each problem twice or typing a little more slowly to increase accuracy.


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